[Author]
Author = Fabi729mods
[Description]
Description = Recover the copy of Dr, Dre's stolen music from the Vagos
[Objectives]
Objectivescount = 7

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -589,9509
Objectives[0]positionY = -672,3857
Objectives[0]positionZ = 32,31319
Objectives[0]Heading = 5,00004
Objectives[0]model = mp_m_freemode_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 1
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 37,98082
Objectives[0]mission_Actors[0]positionY = -1733,781
Objectives[0]mission_Actors[0]positionZ = 29,30329
Objectives[0]mission_Actors[0]Heading = 60
Objectives[0]mission_Actors[0]String_Name = ig_vernon
Objectives[0]mission_Actors[0]Relationship_Group = Companion
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = SpecialCarbine
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = 39,10353
Objectives[0]mission_Vehicles[0]positionY = -1731,913
Objectives[0]mission_Vehicles[0]positionZ = 29,10999
Objectives[0]mission_Vehicles[0]Heading = 60,00039
Objectives[0]mission_Vehicles[0]Name = Cavalcade
Objectives[0]mission_Vehicles[0]Model = cavalcade2
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 15
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 199
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = Meet Vernon at the ~y~Davis Mega Mall.
Objectives[1]Text2 = 
Objectives[1]Text3 = 
Objectives[1]Failed_Text = 
Objectives[1]Type = Checkpoint
Objectives[1]Checkpoint_Type = 45
Objectives[1]Reserved = 1
Objectives[1]ColorR = 255
Objectives[1]ColorG = 255
Objectives[1]ColorB = 0
Objectives[1]ColorA = 255
Objectives[1]IconColorR = 255
Objectives[1]IconColorG = 255
Objectives[1]IconColorB = 0
Objectives[1]IconColorA = 255
Objectives[1]positionX = 44,45803
Objectives[1]positionY = -1717,11
Objectives[1]positionZ = 28,30304
Objectives[1]Heading = -355
Objectives[1]Diameter = 4
Objectives[1]minimum_hight = 1
Objectives[1]maximum_hight = 10
Objectives[1]TriggerDistance = 1
Objectives[1]PlaySound = True
Objectives[1]LoseWanted = False
Objectives[1]Stop_Vehicle = False
Objectives[1]DeliverVehicleOnly = False
Objectives[1]DeliverTrailor = False
Objectives[1]DeliverTowTruck = False
Objectives[1]DeliverVehicleCargobob = False
Objectives[1]DeliverPropCargobob = False
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Meet P at ~y~Rancho Projects.
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 0
Objectives[2]IconColorA = 255
Objectives[2]positionX = 300,9799
Objectives[2]positionY = -1991,286
Objectives[2]positionZ = 20,17019
Objectives[2]Heading = -300
Objectives[2]Diameter = 3
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 1
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 39
Objectives[2]mission_Actors[0]SpawnInVehicle = True
Objectives[2]mission_Actors[0]SeatIndex = -1
Objectives[2]mission_Actors[0]Survive_Number = 0
Objectives[2]mission_Actors[0]Failed_Text = 
Objectives[2]mission_Actors[0]Remove_After = 0
Objectives[2]mission_Actors[0]positionX = 264,153
Objectives[2]mission_Actors[0]positionY = -2046,418
Objectives[2]mission_Actors[0]positionZ = 17,5998
Objectives[2]mission_Actors[0]Heading = 320,2044
Objectives[2]mission_Actors[0]String_Name = ig_ballas_leader
Objectives[2]mission_Actors[0]Relationship_Group = Friend
Objectives[2]mission_Actors[0]AddBlip = False
Objectives[2]mission_Actors[0]ShowCone = False
Objectives[2]mission_Actors[0]Invincible = True
Objectives[2]mission_Actors[0]SetHealth = 100
Objectives[2]mission_Actors[0]DieFromHeadShot = True
Objectives[2]mission_Actors[0]CanExitVehicle = True
Objectives[2]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[0]AlwaysFight = True
Objectives[2]mission_Actors[0]Seeing_Range = 30
Objectives[2]mission_Actors[0]Hearing_Range = 30
Objectives[2]mission_Actors[0]CombatMovement = Offensive
Objectives[2]mission_Actors[0]weapon = MicroSMG
Objectives[2]mission_Actors[0]Variation = Custom
Objectives[2]mission_Actors[0]Task = 0
Objectives[2]mission_Actors[0]Task_Guard_Range = 5
Objectives[2]mission_Actors[0]Task_Stay_In_Range = True
Objectives[2]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[0]Task_Scenario = NONE
Objectives[2]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[2]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[2]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[2]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[2]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[2]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[2]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[2]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[2]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[2]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[1]SpawnInVehicle = True
Objectives[2]mission_Actors[1]SeatIndex = 0
Objectives[2]mission_Actors[1]Survive_Number = 0
Objectives[2]mission_Actors[1]Failed_Text = 
Objectives[2]mission_Actors[1]Remove_After = 199
Objectives[2]mission_Actors[1]positionX = 264,153
Objectives[2]mission_Actors[1]positionY = -2046,418
Objectives[2]mission_Actors[1]positionZ = 17,5998
Objectives[2]mission_Actors[1]Heading = 320,2044
Objectives[2]mission_Actors[1]String_Name = g_m_y_ballaeast_01
Objectives[2]mission_Actors[1]Relationship_Group = Friend
Objectives[2]mission_Actors[1]AddBlip = False
Objectives[2]mission_Actors[1]ShowCone = False
Objectives[2]mission_Actors[1]Invincible = False
Objectives[2]mission_Actors[1]SetHealth = 300
Objectives[2]mission_Actors[1]DieFromHeadShot = True
Objectives[2]mission_Actors[1]CanExitVehicle = True
Objectives[2]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[1]AlwaysFight = True
Objectives[2]mission_Actors[1]Seeing_Range = 30
Objectives[2]mission_Actors[1]Hearing_Range = 30
Objectives[2]mission_Actors[1]CombatMovement = Offensive
Objectives[2]mission_Actors[1]weapon = Unarmed
Objectives[2]mission_Actors[1]Variation = Custom
Objectives[2]mission_Actors[1]Task = 0
Objectives[2]mission_Actors[1]Task_Guard_Range = 5
Objectives[2]mission_Actors[1]Task_Stay_In_Range = True
Objectives[2]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[1]Task_Scenario = NONE
Objectives[2]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[2]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[2]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[2]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[2]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[2]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[2]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[2]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[2]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[2]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[2]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[2]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[2]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[2]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[2]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[2]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[2]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 1
Objectives[2]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[2]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[2]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[2]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[2]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[2]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[2]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[2]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[2]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[2]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[2]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[2]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[2]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[2]mission_Actors[2]SpawnInVehicle = True
Objectives[2]mission_Actors[2]SeatIndex = 1
Objectives[2]mission_Actors[2]Survive_Number = 0
Objectives[2]mission_Actors[2]Failed_Text = 
Objectives[2]mission_Actors[2]Remove_After = 0
Objectives[2]mission_Actors[2]positionX = 264,153
Objectives[2]mission_Actors[2]positionY = -2046,418
Objectives[2]mission_Actors[2]positionZ = 17,5998
Objectives[2]mission_Actors[2]Heading = 320,2044
Objectives[2]mission_Actors[2]String_Name = g_m_y_ballaorig_01
Objectives[2]mission_Actors[2]Relationship_Group = Friend
Objectives[2]mission_Actors[2]AddBlip = False
Objectives[2]mission_Actors[2]ShowCone = False
Objectives[2]mission_Actors[2]Invincible = False
Objectives[2]mission_Actors[2]SetHealth = 300
Objectives[2]mission_Actors[2]DieFromHeadShot = True
Objectives[2]mission_Actors[2]CanExitVehicle = True
Objectives[2]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[2]AlwaysFight = True
Objectives[2]mission_Actors[2]Seeing_Range = 30
Objectives[2]mission_Actors[2]Hearing_Range = 30
Objectives[2]mission_Actors[2]CombatMovement = Offensive
Objectives[2]mission_Actors[2]weapon = Pistol
Objectives[2]mission_Actors[2]Variation = Random
Objectives[2]mission_Actors[2]Task = 0
Objectives[2]mission_Actors[2]Task_Guard_Range = 5
Objectives[2]mission_Actors[2]Task_Stay_In_Range = True
Objectives[2]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[2]Task_Scenario = NONE
Objectives[2]mission_Actors[3]Survive_Number = 0
Objectives[2]mission_Actors[3]Failed_Text = 
Objectives[2]mission_Actors[3]Remove_After = 0
Objectives[2]mission_Actors[3]positionX = 321,6669
Objectives[2]mission_Actors[3]positionY = -1991,237
Objectives[2]mission_Actors[3]positionZ = 23,53464
Objectives[2]mission_Actors[3]Heading = 40
Objectives[2]mission_Actors[3]String_Name = g_m_y_famdnf_01
Objectives[2]mission_Actors[3]Relationship_Group = Friend
Objectives[2]mission_Actors[3]AddBlip = False
Objectives[2]mission_Actors[3]ShowCone = False
Objectives[2]mission_Actors[3]Invincible = False
Objectives[2]mission_Actors[3]SetHealth = 300
Objectives[2]mission_Actors[3]DieFromHeadShot = True
Objectives[2]mission_Actors[3]CanExitVehicle = True
Objectives[2]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[3]AlwaysFight = True
Objectives[2]mission_Actors[3]Seeing_Range = 30
Objectives[2]mission_Actors[3]Hearing_Range = 30
Objectives[2]mission_Actors[3]CombatMovement = Offensive
Objectives[2]mission_Actors[3]weapon = Pistol
Objectives[2]mission_Actors[3]Variation = Random
Objectives[2]mission_Actors[3]Task = 0
Objectives[2]mission_Actors[3]Task_Guard_Range = 5
Objectives[2]mission_Actors[3]Task_Stay_In_Range = True
Objectives[2]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[3]Task_Scenario = NONE
Objectives[2]mission_Actors[4]Survive_Number = 0
Objectives[2]mission_Actors[4]Failed_Text = 
Objectives[2]mission_Actors[4]Remove_After = 0
Objectives[2]mission_Actors[4]positionX = 325,8141
Objectives[2]mission_Actors[4]positionY = -1986,823
Objectives[2]mission_Actors[4]positionZ = 23,8136
Objectives[2]mission_Actors[4]Heading = 40
Objectives[2]mission_Actors[4]String_Name = g_m_y_famdnf_01
Objectives[2]mission_Actors[4]Relationship_Group = Friend
Objectives[2]mission_Actors[4]AddBlip = False
Objectives[2]mission_Actors[4]ShowCone = False
Objectives[2]mission_Actors[4]Invincible = False
Objectives[2]mission_Actors[4]SetHealth = 300
Objectives[2]mission_Actors[4]DieFromHeadShot = True
Objectives[2]mission_Actors[4]CanExitVehicle = True
Objectives[2]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[4]AlwaysFight = True
Objectives[2]mission_Actors[4]Seeing_Range = 30
Objectives[2]mission_Actors[4]Hearing_Range = 30
Objectives[2]mission_Actors[4]CombatMovement = Offensive
Objectives[2]mission_Actors[4]weapon = PumpShotgun
Objectives[2]mission_Actors[4]Variation = Random
Objectives[2]mission_Actors[4]Task = 0
Objectives[2]mission_Actors[4]Task_Guard_Range = 5
Objectives[2]mission_Actors[4]Task_Stay_In_Range = True
Objectives[2]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[4]Task_Scenario = NONE
Objectives[2]mission_Actors[5]Survive_Number = 0
Objectives[2]mission_Actors[5]Failed_Text = 
Objectives[2]mission_Actors[5]Remove_After = 0
Objectives[2]mission_Actors[5]positionX = 287,4803
Objectives[2]mission_Actors[5]positionY = -2030,699
Objectives[2]mission_Actors[5]positionZ = 19,49929
Objectives[2]mission_Actors[5]Heading = 40
Objectives[2]mission_Actors[5]String_Name = g_m_y_famfor_01
Objectives[2]mission_Actors[5]Relationship_Group = Friend
Objectives[2]mission_Actors[5]AddBlip = False
Objectives[2]mission_Actors[5]ShowCone = False
Objectives[2]mission_Actors[5]Invincible = False
Objectives[2]mission_Actors[5]SetHealth = 300
Objectives[2]mission_Actors[5]DieFromHeadShot = True
Objectives[2]mission_Actors[5]CanExitVehicle = True
Objectives[2]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[5]AlwaysFight = True
Objectives[2]mission_Actors[5]Seeing_Range = 30
Objectives[2]mission_Actors[5]Hearing_Range = 30
Objectives[2]mission_Actors[5]CombatMovement = Offensive
Objectives[2]mission_Actors[5]weapon = MicroSMG
Objectives[2]mission_Actors[5]Variation = Random
Objectives[2]mission_Actors[5]Task = 0
Objectives[2]mission_Actors[5]Task_Guard_Range = 5
Objectives[2]mission_Actors[5]Task_Stay_In_Range = True
Objectives[2]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[5]Task_Scenario = NONE
Objectives[2]mission_Actors[6]Survive_Number = 0
Objectives[2]mission_Actors[6]Failed_Text = 
Objectives[2]mission_Actors[6]Remove_After = 199
Objectives[2]mission_Actors[6]positionX = 285,902
Objectives[2]mission_Actors[6]positionY = -2031,777
Objectives[2]mission_Actors[6]positionZ = 19,40975
Objectives[2]mission_Actors[6]Heading = 40
Objectives[2]mission_Actors[6]String_Name = g_m_y_famfor_01
Objectives[2]mission_Actors[6]Relationship_Group = Friend
Objectives[2]mission_Actors[6]AddBlip = False
Objectives[2]mission_Actors[6]ShowCone = False
Objectives[2]mission_Actors[6]Invincible = False
Objectives[2]mission_Actors[6]SetHealth = 300
Objectives[2]mission_Actors[6]DieFromHeadShot = True
Objectives[2]mission_Actors[6]CanExitVehicle = True
Objectives[2]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[6]AlwaysFight = True
Objectives[2]mission_Actors[6]Seeing_Range = 30
Objectives[2]mission_Actors[6]Hearing_Range = 30
Objectives[2]mission_Actors[6]CombatMovement = Offensive
Objectives[2]mission_Actors[6]weapon = MicroSMG
Objectives[2]mission_Actors[6]Variation = Random
Objectives[2]mission_Actors[6]Task = 0
Objectives[2]mission_Actors[6]Task_Guard_Range = 5
Objectives[2]mission_Actors[6]Task_Stay_In_Range = True
Objectives[2]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[6]Task_Scenario = NONE
Objectives[2]mission_Actors[7]Survive_Number = 0
Objectives[2]mission_Actors[7]Failed_Text = 
Objectives[2]mission_Actors[7]Remove_After = 199
Objectives[2]mission_Actors[7]positionX = 319,2776
Objectives[2]mission_Actors[7]positionY = -2033,081
Objectives[2]mission_Actors[7]positionZ = 20,62977
Objectives[2]mission_Actors[7]Heading = 320
Objectives[2]mission_Actors[7]String_Name = g_m_y_mexgoon_03
Objectives[2]mission_Actors[7]Relationship_Group = Enemy1
Objectives[2]mission_Actors[7]AddBlip = False
Objectives[2]mission_Actors[7]ShowCone = False
Objectives[2]mission_Actors[7]Invincible = False
Objectives[2]mission_Actors[7]SetHealth = 200
Objectives[2]mission_Actors[7]DieFromHeadShot = True
Objectives[2]mission_Actors[7]CanExitVehicle = True
Objectives[2]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[7]AlwaysFight = True
Objectives[2]mission_Actors[7]Seeing_Range = 30
Objectives[2]mission_Actors[7]Hearing_Range = 30
Objectives[2]mission_Actors[7]CombatMovement = Offensive
Objectives[2]mission_Actors[7]weapon = Pistol
Objectives[2]mission_Actors[7]Variation = Random
Objectives[2]mission_Actors[7]Task = 0
Objectives[2]mission_Actors[7]Task_Guard_Range = 5
Objectives[2]mission_Actors[7]Task_Stay_In_Range = True
Objectives[2]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[7]Task_Scenario = NONE
Objectives[2]mission_Actors[8]Survive_Number = 0
Objectives[2]mission_Actors[8]Failed_Text = 
Objectives[2]mission_Actors[8]Remove_After = 199
Objectives[2]mission_Actors[8]positionX = 320,286
Objectives[2]mission_Actors[8]positionY = -2031,82
Objectives[2]mission_Actors[8]positionZ = 20,68909
Objectives[2]mission_Actors[8]Heading = 320
Objectives[2]mission_Actors[8]String_Name = g_m_y_mexgoon_03
Objectives[2]mission_Actors[8]Relationship_Group = Enemy1
Objectives[2]mission_Actors[8]AddBlip = False
Objectives[2]mission_Actors[8]ShowCone = False
Objectives[2]mission_Actors[8]Invincible = False
Objectives[2]mission_Actors[8]SetHealth = 200
Objectives[2]mission_Actors[8]DieFromHeadShot = True
Objectives[2]mission_Actors[8]CanExitVehicle = True
Objectives[2]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[8]AlwaysFight = True
Objectives[2]mission_Actors[8]Seeing_Range = 30
Objectives[2]mission_Actors[8]Hearing_Range = 30
Objectives[2]mission_Actors[8]CombatMovement = Offensive
Objectives[2]mission_Actors[8]weapon = Pistol
Objectives[2]mission_Actors[8]Variation = Random
Objectives[2]mission_Actors[8]Task = 0
Objectives[2]mission_Actors[8]Task_Guard_Range = 5
Objectives[2]mission_Actors[8]Task_Stay_In_Range = True
Objectives[2]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[8]Task_Scenario = NONE
Objectives[2]mission_Actors[9]Survive_Number = 0
Objectives[2]mission_Actors[9]Failed_Text = 
Objectives[2]mission_Actors[9]Remove_After = 199
Objectives[2]mission_Actors[9]positionX = 324,8956
Objectives[2]mission_Actors[9]positionY = -2028,89
Objectives[2]mission_Actors[9]positionZ = 20,89603
Objectives[2]mission_Actors[9]Heading = 320
Objectives[2]mission_Actors[9]String_Name = g_m_y_mexgoon_02
Objectives[2]mission_Actors[9]Relationship_Group = Enemy1
Objectives[2]mission_Actors[9]AddBlip = False
Objectives[2]mission_Actors[9]ShowCone = False
Objectives[2]mission_Actors[9]Invincible = False
Objectives[2]mission_Actors[9]SetHealth = 200
Objectives[2]mission_Actors[9]DieFromHeadShot = True
Objectives[2]mission_Actors[9]CanExitVehicle = True
Objectives[2]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[9]AlwaysFight = True
Objectives[2]mission_Actors[9]Seeing_Range = 30
Objectives[2]mission_Actors[9]Hearing_Range = 30
Objectives[2]mission_Actors[9]CombatMovement = Offensive
Objectives[2]mission_Actors[9]weapon = Pistol
Objectives[2]mission_Actors[9]Variation = Random
Objectives[2]mission_Actors[9]Task = 0
Objectives[2]mission_Actors[9]Task_Guard_Range = 5
Objectives[2]mission_Actors[9]Task_Stay_In_Range = True
Objectives[2]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[9]Task_Scenario = NONE
Objectives[2]mission_Actors[10]Survive_Number = 0
Objectives[2]mission_Actors[10]Failed_Text = 
Objectives[2]mission_Actors[10]Remove_After = 199
Objectives[2]mission_Actors[10]positionX = 327,2506
Objectives[2]mission_Actors[10]positionY = -2026,286
Objectives[2]mission_Actors[10]positionZ = 21,08038
Objectives[2]mission_Actors[10]Heading = 320
Objectives[2]mission_Actors[10]String_Name = g_m_y_mexgoon_02
Objectives[2]mission_Actors[10]Relationship_Group = Enemy1
Objectives[2]mission_Actors[10]AddBlip = False
Objectives[2]mission_Actors[10]ShowCone = False
Objectives[2]mission_Actors[10]Invincible = False
Objectives[2]mission_Actors[10]SetHealth = 200
Objectives[2]mission_Actors[10]DieFromHeadShot = True
Objectives[2]mission_Actors[10]CanExitVehicle = True
Objectives[2]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[10]AlwaysFight = True
Objectives[2]mission_Actors[10]Seeing_Range = 30
Objectives[2]mission_Actors[10]Hearing_Range = 30
Objectives[2]mission_Actors[10]CombatMovement = Offensive
Objectives[2]mission_Actors[10]weapon = Pistol
Objectives[2]mission_Actors[10]Variation = Random
Objectives[2]mission_Actors[10]Task = 0
Objectives[2]mission_Actors[10]Task_Guard_Range = 5
Objectives[2]mission_Actors[10]Task_Stay_In_Range = True
Objectives[2]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[10]Task_Scenario = NONE
Objectives[2]mission_Actors[11]Survive_Number = 0
Objectives[2]mission_Actors[11]Failed_Text = 
Objectives[2]mission_Actors[11]Remove_After = 199
Objectives[2]mission_Actors[11]positionX = 330,0333
Objectives[2]mission_Actors[11]positionY = -2028,315
Objectives[2]mission_Actors[11]positionZ = 21,18177
Objectives[2]mission_Actors[11]Heading = 320
Objectives[2]mission_Actors[11]String_Name = g_m_y_mexgoon_02
Objectives[2]mission_Actors[11]Relationship_Group = Enemy1
Objectives[2]mission_Actors[11]AddBlip = False
Objectives[2]mission_Actors[11]ShowCone = False
Objectives[2]mission_Actors[11]Invincible = False
Objectives[2]mission_Actors[11]SetHealth = 200
Objectives[2]mission_Actors[11]DieFromHeadShot = True
Objectives[2]mission_Actors[11]CanExitVehicle = True
Objectives[2]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[11]AlwaysFight = True
Objectives[2]mission_Actors[11]Seeing_Range = 30
Objectives[2]mission_Actors[11]Hearing_Range = 30
Objectives[2]mission_Actors[11]CombatMovement = Offensive
Objectives[2]mission_Actors[11]weapon = Pistol
Objectives[2]mission_Actors[11]Variation = Random
Objectives[2]mission_Actors[11]Task = 0
Objectives[2]mission_Actors[11]Task_Guard_Range = 5
Objectives[2]mission_Actors[11]Task_Stay_In_Range = True
Objectives[2]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[11]Task_Scenario = NONE
Objectives[2]mission_Actors[12]SpawnInVehicle = True
Objectives[2]mission_Actors[12]SeatIndex = 1
Objectives[2]mission_Actors[12]Survive_Number = 0
Objectives[2]mission_Actors[12]Failed_Text = 
Objectives[2]mission_Actors[12]Remove_After = 199
Objectives[2]mission_Actors[12]positionX = 327,1431
Objectives[2]mission_Actors[12]positionY = -2040,922
Objectives[2]mission_Actors[12]positionZ = 20,45176
Objectives[2]mission_Actors[12]Heading = 144,9408
Objectives[2]mission_Actors[12]String_Name = g_m_y_mexgoon_01
Objectives[2]mission_Actors[12]Relationship_Group = Enemy1
Objectives[2]mission_Actors[12]AddBlip = False
Objectives[2]mission_Actors[12]ShowCone = False
Objectives[2]mission_Actors[12]Invincible = False
Objectives[2]mission_Actors[12]SetHealth = 200
Objectives[2]mission_Actors[12]DieFromHeadShot = True
Objectives[2]mission_Actors[12]CanExitVehicle = True
Objectives[2]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[12]AlwaysFight = True
Objectives[2]mission_Actors[12]Seeing_Range = 30
Objectives[2]mission_Actors[12]Hearing_Range = 30
Objectives[2]mission_Actors[12]CombatMovement = Offensive
Objectives[2]mission_Actors[12]weapon = Unarmed
Objectives[2]mission_Actors[12]Variation = Random
Objectives[2]mission_Actors[12]Task = 0
Objectives[2]mission_Actors[12]Task_Guard_Range = 5
Objectives[2]mission_Actors[12]Task_Stay_In_Range = True
Objectives[2]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[12]Task_Scenario = NONE
Objectives[2]mission_Actors[13]Survive_Number = 0
Objectives[2]mission_Actors[13]Failed_Text = 
Objectives[2]mission_Actors[13]Remove_After = 199
Objectives[2]mission_Actors[13]positionX = 329,8712
Objectives[2]mission_Actors[13]positionY = -2041,13
Objectives[2]mission_Actors[13]positionZ = 20,8456
Objectives[2]mission_Actors[13]Heading = 320
Objectives[2]mission_Actors[13]String_Name = g_m_y_mexgoon_01
Objectives[2]mission_Actors[13]Relationship_Group = Enemy1
Objectives[2]mission_Actors[13]AddBlip = False
Objectives[2]mission_Actors[13]ShowCone = False
Objectives[2]mission_Actors[13]Invincible = False
Objectives[2]mission_Actors[13]SetHealth = 200
Objectives[2]mission_Actors[13]DieFromHeadShot = True
Objectives[2]mission_Actors[13]CanExitVehicle = True
Objectives[2]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[13]AlwaysFight = True
Objectives[2]mission_Actors[13]Seeing_Range = 30
Objectives[2]mission_Actors[13]Hearing_Range = 30
Objectives[2]mission_Actors[13]CombatMovement = Offensive
Objectives[2]mission_Actors[13]weapon = PumpShotgun
Objectives[2]mission_Actors[13]Variation = Random
Objectives[2]mission_Actors[13]Task = 0
Objectives[2]mission_Actors[13]Task_Guard_Range = 5
Objectives[2]mission_Actors[13]Task_Stay_In_Range = True
Objectives[2]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[13]Task_Scenario = NONE
Objectives[2]mission_Actors[14]Survive_Number = 0
Objectives[2]mission_Actors[14]Failed_Text = 
Objectives[2]mission_Actors[14]Remove_After = 199
Objectives[2]mission_Actors[14]positionX = 327,7436
Objectives[2]mission_Actors[14]positionY = -2042,9
Objectives[2]mission_Actors[14]positionZ = 20,74302
Objectives[2]mission_Actors[14]Heading = 320
Objectives[2]mission_Actors[14]String_Name = g_m_y_mexgoon_01
Objectives[2]mission_Actors[14]Relationship_Group = Enemy1
Objectives[2]mission_Actors[14]AddBlip = False
Objectives[2]mission_Actors[14]ShowCone = False
Objectives[2]mission_Actors[14]Invincible = False
Objectives[2]mission_Actors[14]SetHealth = 200
Objectives[2]mission_Actors[14]DieFromHeadShot = True
Objectives[2]mission_Actors[14]CanExitVehicle = True
Objectives[2]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[14]AlwaysFight = True
Objectives[2]mission_Actors[14]Seeing_Range = 30
Objectives[2]mission_Actors[14]Hearing_Range = 30
Objectives[2]mission_Actors[14]CombatMovement = Offensive
Objectives[2]mission_Actors[14]weapon = PumpShotgun
Objectives[2]mission_Actors[14]Variation = Random
Objectives[2]mission_Actors[14]Task = 0
Objectives[2]mission_Actors[14]Task_Guard_Range = 5
Objectives[2]mission_Actors[14]Task_Stay_In_Range = True
Objectives[2]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[14]Task_Scenario = NONE
Objectives[2]mission_Actors[15]Survive_Number = 0
Objectives[2]mission_Actors[15]Failed_Text = 
Objectives[2]mission_Actors[15]Remove_After = 199
Objectives[2]mission_Actors[15]positionX = 350,0811
Objectives[2]mission_Actors[15]positionY = -2072
Objectives[2]mission_Actors[15]positionZ = 20,95376
Objectives[2]mission_Actors[15]Heading = 320
Objectives[2]mission_Actors[15]String_Name = g_m_y_mexgoon_01
Objectives[2]mission_Actors[15]Relationship_Group = Enemy1
Objectives[2]mission_Actors[15]AddBlip = False
Objectives[2]mission_Actors[15]ShowCone = False
Objectives[2]mission_Actors[15]Invincible = False
Objectives[2]mission_Actors[15]SetHealth = 200
Objectives[2]mission_Actors[15]DieFromHeadShot = True
Objectives[2]mission_Actors[15]CanExitVehicle = True
Objectives[2]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[15]AlwaysFight = True
Objectives[2]mission_Actors[15]Seeing_Range = 30
Objectives[2]mission_Actors[15]Hearing_Range = 30
Objectives[2]mission_Actors[15]CombatMovement = Offensive
Objectives[2]mission_Actors[15]weapon = Pistol
Objectives[2]mission_Actors[15]Variation = Random
Objectives[2]mission_Actors[15]Task = 0
Objectives[2]mission_Actors[15]Task_Guard_Range = 5
Objectives[2]mission_Actors[15]Task_Stay_In_Range = True
Objectives[2]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[15]Task_Scenario = NONE
Objectives[2]mission_Actors[16]Survive_Number = 0
Objectives[2]mission_Actors[16]Failed_Text = 
Objectives[2]mission_Actors[16]Remove_After = 199
Objectives[2]mission_Actors[16]positionX = 348,8626
Objectives[2]mission_Actors[16]positionY = -2074,006
Objectives[2]mission_Actors[16]positionZ = 20,91141
Objectives[2]mission_Actors[16]Heading = 320
Objectives[2]mission_Actors[16]String_Name = g_m_y_mexgoon_01
Objectives[2]mission_Actors[16]Relationship_Group = Enemy1
Objectives[2]mission_Actors[16]AddBlip = False
Objectives[2]mission_Actors[16]ShowCone = False
Objectives[2]mission_Actors[16]Invincible = False
Objectives[2]mission_Actors[16]SetHealth = 200
Objectives[2]mission_Actors[16]DieFromHeadShot = True
Objectives[2]mission_Actors[16]CanExitVehicle = True
Objectives[2]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[16]AlwaysFight = True
Objectives[2]mission_Actors[16]Seeing_Range = 30
Objectives[2]mission_Actors[16]Hearing_Range = 30
Objectives[2]mission_Actors[16]CombatMovement = Offensive
Objectives[2]mission_Actors[16]weapon = Pistol
Objectives[2]mission_Actors[16]Variation = Random
Objectives[2]mission_Actors[16]Task = 0
Objectives[2]mission_Actors[16]Task_Guard_Range = 5
Objectives[2]mission_Actors[16]Task_Stay_In_Range = True
Objectives[2]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[16]Task_Scenario = NONE
Objectives[2]mission_Actors[17]Survive_Number = 0
Objectives[2]mission_Actors[17]Failed_Text = 
Objectives[2]mission_Actors[17]Remove_After = 198
Objectives[2]mission_Actors[17]positionX = 347,8841
Objectives[2]mission_Actors[17]positionY = -2075,147
Objectives[2]mission_Actors[17]positionZ = 20,86745
Objectives[2]mission_Actors[17]Heading = 320
Objectives[2]mission_Actors[17]String_Name = g_m_y_mexgoon_01
Objectives[2]mission_Actors[17]Relationship_Group = Enemy1
Objectives[2]mission_Actors[17]AddBlip = False
Objectives[2]mission_Actors[17]ShowCone = False
Objectives[2]mission_Actors[17]Invincible = False
Objectives[2]mission_Actors[17]SetHealth = 200
Objectives[2]mission_Actors[17]DieFromHeadShot = True
Objectives[2]mission_Actors[17]CanExitVehicle = True
Objectives[2]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[17]AlwaysFight = True
Objectives[2]mission_Actors[17]Seeing_Range = 30
Objectives[2]mission_Actors[17]Hearing_Range = 30
Objectives[2]mission_Actors[17]CombatMovement = Offensive
Objectives[2]mission_Actors[17]weapon = Pistol
Objectives[2]mission_Actors[17]Variation = Random
Objectives[2]mission_Actors[17]Task = 0
Objectives[2]mission_Actors[17]Task_Guard_Range = 5
Objectives[2]mission_Actors[17]Task_Stay_In_Range = True
Objectives[2]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[17]Task_Scenario = NONE
Objectives[2]mission_Actors[18]Survive_Number = 0
Objectives[2]mission_Actors[18]Failed_Text = 
Objectives[2]mission_Actors[18]Remove_After = 199
Objectives[2]mission_Actors[18]positionX = 347,3429
Objectives[2]mission_Actors[18]positionY = -2075,83
Objectives[2]mission_Actors[18]positionZ = 20,85041
Objectives[2]mission_Actors[18]Heading = 320
Objectives[2]mission_Actors[18]String_Name = g_m_y_mexgoon_01
Objectives[2]mission_Actors[18]Relationship_Group = Enemy1
Objectives[2]mission_Actors[18]AddBlip = False
Objectives[2]mission_Actors[18]ShowCone = False
Objectives[2]mission_Actors[18]Invincible = False
Objectives[2]mission_Actors[18]SetHealth = 200
Objectives[2]mission_Actors[18]DieFromHeadShot = True
Objectives[2]mission_Actors[18]CanExitVehicle = True
Objectives[2]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[18]AlwaysFight = True
Objectives[2]mission_Actors[18]Seeing_Range = 30
Objectives[2]mission_Actors[18]Hearing_Range = 30
Objectives[2]mission_Actors[18]CombatMovement = Offensive
Objectives[2]mission_Actors[18]weapon = Pistol
Objectives[2]mission_Actors[18]Variation = Random
Objectives[2]mission_Actors[18]Task = 0
Objectives[2]mission_Actors[18]Task_Guard_Range = 5
Objectives[2]mission_Actors[18]Task_Stay_In_Range = True
Objectives[2]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[18]Task_Scenario = NONE
Objectives[2]mission_Actors[19]Survive_Number = 0
Objectives[2]mission_Actors[19]Failed_Text = 
Objectives[2]mission_Actors[19]Remove_After = 198
Objectives[2]mission_Actors[19]positionX = 352,8969
Objectives[2]mission_Actors[19]positionY = -2071,634
Objectives[2]mission_Actors[19]positionZ = 21,1459
Objectives[2]mission_Actors[19]Heading = 320
Objectives[2]mission_Actors[19]String_Name = g_m_y_mexgoon_01
Objectives[2]mission_Actors[19]Relationship_Group = Enemy1
Objectives[2]mission_Actors[19]AddBlip = False
Objectives[2]mission_Actors[19]ShowCone = False
Objectives[2]mission_Actors[19]Invincible = False
Objectives[2]mission_Actors[19]SetHealth = 200
Objectives[2]mission_Actors[19]DieFromHeadShot = True
Objectives[2]mission_Actors[19]CanExitVehicle = True
Objectives[2]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[19]AlwaysFight = True
Objectives[2]mission_Actors[19]Seeing_Range = 30
Objectives[2]mission_Actors[19]Hearing_Range = 30
Objectives[2]mission_Actors[19]CombatMovement = Offensive
Objectives[2]mission_Actors[19]weapon = Pistol
Objectives[2]mission_Actors[19]Variation = Random
Objectives[2]mission_Actors[19]Task = 0
Objectives[2]mission_Actors[19]Task_Guard_Range = 5
Objectives[2]mission_Actors[19]Task_Stay_In_Range = True
Objectives[2]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[19]Task_Scenario = NONE
Objectives[2]mission_Actors[20]Survive_Number = 0
Objectives[2]mission_Actors[20]Failed_Text = 
Objectives[2]mission_Actors[20]Remove_After = 199
Objectives[2]mission_Actors[20]positionX = 354,7594
Objectives[2]mission_Actors[20]positionY = -2066,479
Objectives[2]mission_Actors[20]positionZ = 21,14361
Objectives[2]mission_Actors[20]Heading = 320
Objectives[2]mission_Actors[20]String_Name = g_m_y_mexgoon_01
Objectives[2]mission_Actors[20]Relationship_Group = Enemy1
Objectives[2]mission_Actors[20]AddBlip = False
Objectives[2]mission_Actors[20]ShowCone = False
Objectives[2]mission_Actors[20]Invincible = False
Objectives[2]mission_Actors[20]SetHealth = 200
Objectives[2]mission_Actors[20]DieFromHeadShot = True
Objectives[2]mission_Actors[20]CanExitVehicle = True
Objectives[2]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[20]AlwaysFight = True
Objectives[2]mission_Actors[20]Seeing_Range = 30
Objectives[2]mission_Actors[20]Hearing_Range = 30
Objectives[2]mission_Actors[20]CombatMovement = Offensive
Objectives[2]mission_Actors[20]weapon = Pistol
Objectives[2]mission_Actors[20]Variation = Random
Objectives[2]mission_Actors[20]Task = 0
Objectives[2]mission_Actors[20]Task_Guard_Range = 5
Objectives[2]mission_Actors[20]Task_Stay_In_Range = True
Objectives[2]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[20]Task_Scenario = NONE
Objectives[2]mission_Actors[21]Survive_Number = 0
Objectives[2]mission_Actors[21]Failed_Text = 
Objectives[2]mission_Actors[21]Remove_After = 199
Objectives[2]mission_Actors[21]positionX = 356,3921
Objectives[2]mission_Actors[21]positionY = -2061,154
Objectives[2]mission_Actors[21]positionZ = 21,52311
Objectives[2]mission_Actors[21]Heading = 320
Objectives[2]mission_Actors[21]String_Name = g_m_y_mexgoon_01
Objectives[2]mission_Actors[21]Relationship_Group = Enemy1
Objectives[2]mission_Actors[21]AddBlip = False
Objectives[2]mission_Actors[21]ShowCone = False
Objectives[2]mission_Actors[21]Invincible = False
Objectives[2]mission_Actors[21]SetHealth = 200
Objectives[2]mission_Actors[21]DieFromHeadShot = True
Objectives[2]mission_Actors[21]CanExitVehicle = True
Objectives[2]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[21]AlwaysFight = True
Objectives[2]mission_Actors[21]Seeing_Range = 30
Objectives[2]mission_Actors[21]Hearing_Range = 30
Objectives[2]mission_Actors[21]CombatMovement = Offensive
Objectives[2]mission_Actors[21]weapon = Pistol
Objectives[2]mission_Actors[21]Variation = Random
Objectives[2]mission_Actors[21]Task = 0
Objectives[2]mission_Actors[21]Task_Guard_Range = 5
Objectives[2]mission_Actors[21]Task_Stay_In_Range = True
Objectives[2]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[21]Task_Scenario = NONE
Objectives[2]mission_Actors[22]Survive_Number = 0
Objectives[2]mission_Actors[22]Failed_Text = 
Objectives[2]mission_Actors[22]Remove_After = 199
Objectives[2]mission_Actors[22]positionX = 357,3148
Objectives[2]mission_Actors[22]positionY = -2058,601
Objectives[2]mission_Actors[22]positionZ = 21,6639
Objectives[2]mission_Actors[22]Heading = 320
Objectives[2]mission_Actors[22]String_Name = g_m_y_mexgoon_01
Objectives[2]mission_Actors[22]Relationship_Group = Enemy1
Objectives[2]mission_Actors[22]AddBlip = False
Objectives[2]mission_Actors[22]ShowCone = False
Objectives[2]mission_Actors[22]Invincible = False
Objectives[2]mission_Actors[22]SetHealth = 200
Objectives[2]mission_Actors[22]DieFromHeadShot = True
Objectives[2]mission_Actors[22]CanExitVehicle = True
Objectives[2]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[22]AlwaysFight = True
Objectives[2]mission_Actors[22]Seeing_Range = 30
Objectives[2]mission_Actors[22]Hearing_Range = 30
Objectives[2]mission_Actors[22]CombatMovement = Offensive
Objectives[2]mission_Actors[22]weapon = Pistol
Objectives[2]mission_Actors[22]Variation = Random
Objectives[2]mission_Actors[22]Task = 0
Objectives[2]mission_Actors[22]Task_Guard_Range = 5
Objectives[2]mission_Actors[22]Task_Stay_In_Range = True
Objectives[2]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[22]Task_Scenario = NONE
Objectives[2]mission_Actors[23]Survive_Number = 0
Objectives[2]mission_Actors[23]Failed_Text = 
Objectives[2]mission_Actors[23]Remove_After = 199
Objectives[2]mission_Actors[23]positionX = 361,4867
Objectives[2]mission_Actors[23]positionY = -2056,132
Objectives[2]mission_Actors[23]positionZ = 21,79942
Objectives[2]mission_Actors[23]Heading = 320
Objectives[2]mission_Actors[23]String_Name = g_m_y_mexgoon_02
Objectives[2]mission_Actors[23]Relationship_Group = Enemy1
Objectives[2]mission_Actors[23]AddBlip = False
Objectives[2]mission_Actors[23]ShowCone = False
Objectives[2]mission_Actors[23]Invincible = False
Objectives[2]mission_Actors[23]SetHealth = 200
Objectives[2]mission_Actors[23]DieFromHeadShot = True
Objectives[2]mission_Actors[23]CanExitVehicle = True
Objectives[2]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[23]AlwaysFight = True
Objectives[2]mission_Actors[23]Seeing_Range = 30
Objectives[2]mission_Actors[23]Hearing_Range = 30
Objectives[2]mission_Actors[23]CombatMovement = Offensive
Objectives[2]mission_Actors[23]weapon = Pistol
Objectives[2]mission_Actors[23]Variation = Random
Objectives[2]mission_Actors[23]Task = 0
Objectives[2]mission_Actors[23]Task_Guard_Range = 5
Objectives[2]mission_Actors[23]Task_Stay_In_Range = True
Objectives[2]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[23]Task_Scenario = NONE
Objectives[2]mission_Actors[24]Survive_Number = 0
Objectives[2]mission_Actors[24]Failed_Text = 
Objectives[2]mission_Actors[24]Remove_After = 199
Objectives[2]mission_Actors[24]positionX = 372,1079
Objectives[2]mission_Actors[24]positionY = -2048,192
Objectives[2]mission_Actors[24]positionZ = 21,80005
Objectives[2]mission_Actors[24]Heading = 320
Objectives[2]mission_Actors[24]String_Name = g_m_y_mexgoon_02
Objectives[2]mission_Actors[24]Relationship_Group = Enemy1
Objectives[2]mission_Actors[24]AddBlip = False
Objectives[2]mission_Actors[24]ShowCone = False
Objectives[2]mission_Actors[24]Invincible = False
Objectives[2]mission_Actors[24]SetHealth = 200
Objectives[2]mission_Actors[24]DieFromHeadShot = True
Objectives[2]mission_Actors[24]CanExitVehicle = True
Objectives[2]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[24]AlwaysFight = True
Objectives[2]mission_Actors[24]Seeing_Range = 30
Objectives[2]mission_Actors[24]Hearing_Range = 30
Objectives[2]mission_Actors[24]CombatMovement = Offensive
Objectives[2]mission_Actors[24]weapon = Pistol
Objectives[2]mission_Actors[24]Variation = Random
Objectives[2]mission_Actors[24]Task = 0
Objectives[2]mission_Actors[24]Task_Guard_Range = 5
Objectives[2]mission_Actors[24]Task_Stay_In_Range = True
Objectives[2]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[24]Task_Scenario = NONE
Objectives[2]mission_Actors[25]Survive_Number = 0
Objectives[2]mission_Actors[25]Failed_Text = 
Objectives[2]mission_Actors[25]Remove_After = 199
Objectives[2]mission_Actors[25]positionX = 373,5875
Objectives[2]mission_Actors[25]positionY = -2047,483
Objectives[2]mission_Actors[25]positionZ = 21,90041
Objectives[2]mission_Actors[25]Heading = 320
Objectives[2]mission_Actors[25]String_Name = g_m_y_mexgoon_02
Objectives[2]mission_Actors[25]Relationship_Group = Enemy1
Objectives[2]mission_Actors[25]AddBlip = False
Objectives[2]mission_Actors[25]ShowCone = False
Objectives[2]mission_Actors[25]Invincible = False
Objectives[2]mission_Actors[25]SetHealth = 200
Objectives[2]mission_Actors[25]DieFromHeadShot = True
Objectives[2]mission_Actors[25]CanExitVehicle = True
Objectives[2]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[25]AlwaysFight = True
Objectives[2]mission_Actors[25]Seeing_Range = 30
Objectives[2]mission_Actors[25]Hearing_Range = 30
Objectives[2]mission_Actors[25]CombatMovement = Offensive
Objectives[2]mission_Actors[25]weapon = Pistol
Objectives[2]mission_Actors[25]Variation = Random
Objectives[2]mission_Actors[25]Task = 0
Objectives[2]mission_Actors[25]Task_Guard_Range = 5
Objectives[2]mission_Actors[25]Task_Stay_In_Range = True
Objectives[2]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[25]Task_Scenario = NONE
Objectives[2]mission_Actors[26]Survive_Number = 0
Objectives[2]mission_Actors[26]Failed_Text = 
Objectives[2]mission_Actors[26]Remove_After = 199
Objectives[2]mission_Actors[26]positionX = 376,6469
Objectives[2]mission_Actors[26]positionY = -2045,37
Objectives[2]mission_Actors[26]positionZ = 22,20971
Objectives[2]mission_Actors[26]Heading = 320
Objectives[2]mission_Actors[26]String_Name = g_m_y_mexgoon_03
Objectives[2]mission_Actors[26]Relationship_Group = Enemy1
Objectives[2]mission_Actors[26]AddBlip = False
Objectives[2]mission_Actors[26]ShowCone = False
Objectives[2]mission_Actors[26]Invincible = False
Objectives[2]mission_Actors[26]SetHealth = 200
Objectives[2]mission_Actors[26]DieFromHeadShot = True
Objectives[2]mission_Actors[26]CanExitVehicle = True
Objectives[2]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[26]AlwaysFight = True
Objectives[2]mission_Actors[26]Seeing_Range = 30
Objectives[2]mission_Actors[26]Hearing_Range = 30
Objectives[2]mission_Actors[26]CombatMovement = Offensive
Objectives[2]mission_Actors[26]weapon = Pistol
Objectives[2]mission_Actors[26]Variation = Random
Objectives[2]mission_Actors[26]Task = 0
Objectives[2]mission_Actors[26]Task_Guard_Range = 5
Objectives[2]mission_Actors[26]Task_Stay_In_Range = True
Objectives[2]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[26]Task_Scenario = NONE
Objectives[2]mission_Actors[27]Survive_Number = 0
Objectives[2]mission_Actors[27]Failed_Text = 
Objectives[2]mission_Actors[27]Remove_After = 199
Objectives[2]mission_Actors[27]positionX = 375,3852
Objectives[2]mission_Actors[27]positionY = -2044,923
Objectives[2]mission_Actors[27]positionZ = 22,15592
Objectives[2]mission_Actors[27]Heading = 320
Objectives[2]mission_Actors[27]String_Name = g_m_y_mexgoon_03
Objectives[2]mission_Actors[27]Relationship_Group = Enemy1
Objectives[2]mission_Actors[27]AddBlip = False
Objectives[2]mission_Actors[27]ShowCone = False
Objectives[2]mission_Actors[27]Invincible = False
Objectives[2]mission_Actors[27]SetHealth = 200
Objectives[2]mission_Actors[27]DieFromHeadShot = True
Objectives[2]mission_Actors[27]CanExitVehicle = True
Objectives[2]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[27]AlwaysFight = True
Objectives[2]mission_Actors[27]Seeing_Range = 30
Objectives[2]mission_Actors[27]Hearing_Range = 30
Objectives[2]mission_Actors[27]CombatMovement = Offensive
Objectives[2]mission_Actors[27]weapon = Pistol
Objectives[2]mission_Actors[27]Variation = Random
Objectives[2]mission_Actors[27]Task = 0
Objectives[2]mission_Actors[27]Task_Guard_Range = 5
Objectives[2]mission_Actors[27]Task_Stay_In_Range = True
Objectives[2]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[27]Task_Scenario = NONE
Objectives[2]mission_Actors[28]Survive_Number = 0
Objectives[2]mission_Actors[28]Failed_Text = 
Objectives[2]mission_Actors[28]Remove_After = 199
Objectives[2]mission_Actors[28]positionX = 374,9626
Objectives[2]mission_Actors[28]positionY = -2045,626
Objectives[2]mission_Actors[28]positionZ = 22,12155
Objectives[2]mission_Actors[28]Heading = 320
Objectives[2]mission_Actors[28]String_Name = g_m_y_mexgoon_03
Objectives[2]mission_Actors[28]Relationship_Group = Enemy1
Objectives[2]mission_Actors[28]AddBlip = False
Objectives[2]mission_Actors[28]ShowCone = False
Objectives[2]mission_Actors[28]Invincible = False
Objectives[2]mission_Actors[28]SetHealth = 200
Objectives[2]mission_Actors[28]DieFromHeadShot = True
Objectives[2]mission_Actors[28]CanExitVehicle = True
Objectives[2]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[28]AlwaysFight = True
Objectives[2]mission_Actors[28]Seeing_Range = 30
Objectives[2]mission_Actors[28]Hearing_Range = 30
Objectives[2]mission_Actors[28]CombatMovement = Offensive
Objectives[2]mission_Actors[28]weapon = Pistol
Objectives[2]mission_Actors[28]Variation = Random
Objectives[2]mission_Actors[28]Task = 0
Objectives[2]mission_Actors[28]Task_Guard_Range = 5
Objectives[2]mission_Actors[28]Task_Stay_In_Range = True
Objectives[2]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[28]Task_Scenario = NONE
Objectives[2]mission_Actors[29]Survive_Number = 0
Objectives[2]mission_Actors[29]Failed_Text = 
Objectives[2]mission_Actors[29]Remove_After = 199
Objectives[2]mission_Actors[29]positionX = 375,7369
Objectives[2]mission_Actors[29]positionY = -2043,567
Objectives[2]mission_Actors[29]positionZ = 22,26601
Objectives[2]mission_Actors[29]Heading = 320
Objectives[2]mission_Actors[29]String_Name = g_m_y_mexgoon_03
Objectives[2]mission_Actors[29]Relationship_Group = Enemy1
Objectives[2]mission_Actors[29]AddBlip = False
Objectives[2]mission_Actors[29]ShowCone = False
Objectives[2]mission_Actors[29]Invincible = False
Objectives[2]mission_Actors[29]SetHealth = 200
Objectives[2]mission_Actors[29]DieFromHeadShot = True
Objectives[2]mission_Actors[29]CanExitVehicle = True
Objectives[2]mission_Actors[29]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[29]AlwaysFight = True
Objectives[2]mission_Actors[29]Seeing_Range = 30
Objectives[2]mission_Actors[29]Hearing_Range = 30
Objectives[2]mission_Actors[29]CombatMovement = Offensive
Objectives[2]mission_Actors[29]weapon = Pistol
Objectives[2]mission_Actors[29]Variation = Random
Objectives[2]mission_Actors[29]Task = 0
Objectives[2]mission_Actors[29]Task_Guard_Range = 5
Objectives[2]mission_Actors[29]Task_Stay_In_Range = True
Objectives[2]mission_Actors[29]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[29]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[29]Task_Scenario = NONE
Objectives[2]mission_Actors[30]Survive_Number = 0
Objectives[2]mission_Actors[30]Failed_Text = 
Objectives[2]mission_Actors[30]Remove_After = 199
Objectives[2]mission_Actors[30]positionX = 375,8842
Objectives[2]mission_Actors[30]positionY = -2045,665
Objectives[2]mission_Actors[30]positionZ = 22,10135
Objectives[2]mission_Actors[30]Heading = 320
Objectives[2]mission_Actors[30]String_Name = g_m_y_mexgoon_03
Objectives[2]mission_Actors[30]Relationship_Group = Enemy1
Objectives[2]mission_Actors[30]AddBlip = False
Objectives[2]mission_Actors[30]ShowCone = False
Objectives[2]mission_Actors[30]Invincible = False
Objectives[2]mission_Actors[30]SetHealth = 200
Objectives[2]mission_Actors[30]DieFromHeadShot = True
Objectives[2]mission_Actors[30]CanExitVehicle = True
Objectives[2]mission_Actors[30]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[30]AlwaysFight = True
Objectives[2]mission_Actors[30]Seeing_Range = 30
Objectives[2]mission_Actors[30]Hearing_Range = 30
Objectives[2]mission_Actors[30]CombatMovement = Offensive
Objectives[2]mission_Actors[30]weapon = Pistol
Objectives[2]mission_Actors[30]Variation = Random
Objectives[2]mission_Actors[30]Task = 0
Objectives[2]mission_Actors[30]Task_Guard_Range = 5
Objectives[2]mission_Actors[30]Task_Stay_In_Range = True
Objectives[2]mission_Actors[30]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[30]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[30]Task_Scenario = NONE
Objectives[2]mission_Actors[31]Survive_Number = 0
Objectives[2]mission_Actors[31]Failed_Text = 
Objectives[2]mission_Actors[31]Remove_After = 199
Objectives[2]mission_Actors[31]positionX = 375,0077
Objectives[2]mission_Actors[31]positionY = -2044,598
Objectives[2]mission_Actors[31]positionZ = 22,19265
Objectives[2]mission_Actors[31]Heading = 320
Objectives[2]mission_Actors[31]String_Name = g_m_y_mexgoon_03
Objectives[2]mission_Actors[31]Relationship_Group = Enemy1
Objectives[2]mission_Actors[31]AddBlip = False
Objectives[2]mission_Actors[31]ShowCone = False
Objectives[2]mission_Actors[31]Invincible = False
Objectives[2]mission_Actors[31]SetHealth = 100
Objectives[2]mission_Actors[31]DieFromHeadShot = True
Objectives[2]mission_Actors[31]CanExitVehicle = True
Objectives[2]mission_Actors[31]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[31]AlwaysFight = True
Objectives[2]mission_Actors[31]Seeing_Range = 30
Objectives[2]mission_Actors[31]Hearing_Range = 30
Objectives[2]mission_Actors[31]CombatMovement = Offensive
Objectives[2]mission_Actors[31]weapon = Pistol
Objectives[2]mission_Actors[31]Variation = Random
Objectives[2]mission_Actors[31]Task = 0
Objectives[2]mission_Actors[31]Task_Guard_Range = 5
Objectives[2]mission_Actors[31]Task_Stay_In_Range = True
Objectives[2]mission_Actors[31]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[31]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[31]Task_Scenario = NONE
Objectives[2]mission_Actors[32]Survive_Number = 0
Objectives[2]mission_Actors[32]Failed_Text = 
Objectives[2]mission_Actors[32]Remove_After = 199
Objectives[2]mission_Actors[32]positionX = 377,6711
Objectives[2]mission_Actors[32]positionY = -2045,205
Objectives[2]mission_Actors[32]positionZ = 22,33155
Objectives[2]mission_Actors[32]Heading = 320
Objectives[2]mission_Actors[32]String_Name = g_m_y_mexgoon_03
Objectives[2]mission_Actors[32]Relationship_Group = Enemy1
Objectives[2]mission_Actors[32]AddBlip = False
Objectives[2]mission_Actors[32]ShowCone = False
Objectives[2]mission_Actors[32]Invincible = False
Objectives[2]mission_Actors[32]SetHealth = 200
Objectives[2]mission_Actors[32]DieFromHeadShot = True
Objectives[2]mission_Actors[32]CanExitVehicle = True
Objectives[2]mission_Actors[32]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[32]AlwaysFight = True
Objectives[2]mission_Actors[32]Seeing_Range = 30
Objectives[2]mission_Actors[32]Hearing_Range = 30
Objectives[2]mission_Actors[32]CombatMovement = Offensive
Objectives[2]mission_Actors[32]weapon = Pistol
Objectives[2]mission_Actors[32]Variation = Random
Objectives[2]mission_Actors[32]Task = 0
Objectives[2]mission_Actors[32]Task_Guard_Range = 5
Objectives[2]mission_Actors[32]Task_Stay_In_Range = True
Objectives[2]mission_Actors[32]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[32]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[32]Task_Scenario = NONE
Objectives[2]mission_Actors[33]Survive_Number = 0
Objectives[2]mission_Actors[33]Failed_Text = 
Objectives[2]mission_Actors[33]Remove_After = 199
Objectives[2]mission_Actors[33]positionX = 343,9909
Objectives[2]mission_Actors[33]positionY = -2035,467
Objectives[2]mission_Actors[33]positionZ = 21,84605
Objectives[2]mission_Actors[33]Heading = 320
Objectives[2]mission_Actors[33]String_Name = g_m_y_mexgoon_03
Objectives[2]mission_Actors[33]Relationship_Group = Enemy1
Objectives[2]mission_Actors[33]AddBlip = False
Objectives[2]mission_Actors[33]ShowCone = False
Objectives[2]mission_Actors[33]Invincible = False
Objectives[2]mission_Actors[33]SetHealth = 200
Objectives[2]mission_Actors[33]DieFromHeadShot = True
Objectives[2]mission_Actors[33]CanExitVehicle = True
Objectives[2]mission_Actors[33]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[33]AlwaysFight = True
Objectives[2]mission_Actors[33]Seeing_Range = 30
Objectives[2]mission_Actors[33]Hearing_Range = 30
Objectives[2]mission_Actors[33]CombatMovement = Offensive
Objectives[2]mission_Actors[33]weapon = Pistol
Objectives[2]mission_Actors[33]Variation = Random
Objectives[2]mission_Actors[33]Task = 0
Objectives[2]mission_Actors[33]Task_Guard_Range = 5
Objectives[2]mission_Actors[33]Task_Stay_In_Range = True
Objectives[2]mission_Actors[33]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[33]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[33]Task_Scenario = NONE
Objectives[2]mission_Actors[34]Survive_Number = 0
Objectives[2]mission_Actors[34]Failed_Text = 
Objectives[2]mission_Actors[34]Remove_After = 199
Objectives[2]mission_Actors[34]positionX = 334,636
Objectives[2]mission_Actors[34]positionY = -2031,791
Objectives[2]mission_Actors[34]positionZ = 21,33692
Objectives[2]mission_Actors[34]Heading = 320
Objectives[2]mission_Actors[34]String_Name = g_m_y_mexgoon_03
Objectives[2]mission_Actors[34]Relationship_Group = Enemy1
Objectives[2]mission_Actors[34]AddBlip = False
Objectives[2]mission_Actors[34]ShowCone = False
Objectives[2]mission_Actors[34]Invincible = False
Objectives[2]mission_Actors[34]SetHealth = 200
Objectives[2]mission_Actors[34]DieFromHeadShot = True
Objectives[2]mission_Actors[34]CanExitVehicle = True
Objectives[2]mission_Actors[34]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[34]AlwaysFight = True
Objectives[2]mission_Actors[34]Seeing_Range = 30
Objectives[2]mission_Actors[34]Hearing_Range = 30
Objectives[2]mission_Actors[34]CombatMovement = Offensive
Objectives[2]mission_Actors[34]weapon = Pistol
Objectives[2]mission_Actors[34]Variation = Random
Objectives[2]mission_Actors[34]Task = 0
Objectives[2]mission_Actors[34]Task_Guard_Range = 5
Objectives[2]mission_Actors[34]Task_Stay_In_Range = True
Objectives[2]mission_Actors[34]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[34]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[34]Task_Scenario = NONE
Objectives[2]mission_Actors[35]Survive_Number = 0
Objectives[2]mission_Actors[35]Failed_Text = 
Objectives[2]mission_Actors[35]Remove_After = 199
Objectives[2]mission_Actors[35]positionX = 335,4889
Objectives[2]mission_Actors[35]positionY = -2031,383
Objectives[2]mission_Actors[35]positionZ = 21,40655
Objectives[2]mission_Actors[35]Heading = 320
Objectives[2]mission_Actors[35]String_Name = g_m_y_mexgoon_03
Objectives[2]mission_Actors[35]Relationship_Group = Enemy1
Objectives[2]mission_Actors[35]AddBlip = False
Objectives[2]mission_Actors[35]ShowCone = False
Objectives[2]mission_Actors[35]Invincible = False
Objectives[2]mission_Actors[35]SetHealth = 200
Objectives[2]mission_Actors[35]DieFromHeadShot = True
Objectives[2]mission_Actors[35]CanExitVehicle = True
Objectives[2]mission_Actors[35]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[35]AlwaysFight = True
Objectives[2]mission_Actors[35]Seeing_Range = 30
Objectives[2]mission_Actors[35]Hearing_Range = 30
Objectives[2]mission_Actors[35]CombatMovement = Offensive
Objectives[2]mission_Actors[35]weapon = Pistol
Objectives[2]mission_Actors[35]Variation = Random
Objectives[2]mission_Actors[35]Task = 0
Objectives[2]mission_Actors[35]Task_Guard_Range = 5
Objectives[2]mission_Actors[35]Task_Stay_In_Range = True
Objectives[2]mission_Actors[35]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[35]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[35]Task_Scenario = NONE
Objectives[2]mission_Actors[36]Survive_Number = 0
Objectives[2]mission_Actors[36]Failed_Text = 
Objectives[2]mission_Actors[36]Remove_After = 198
Objectives[2]mission_Actors[36]positionX = 333,6926
Objectives[2]mission_Actors[36]positionY = -2032,859
Objectives[2]mission_Actors[36]positionZ = 21,21914
Objectives[2]mission_Actors[36]Heading = 320
Objectives[2]mission_Actors[36]String_Name = g_m_y_mexgoon_03
Objectives[2]mission_Actors[36]Relationship_Group = Enemy1
Objectives[2]mission_Actors[36]AddBlip = False
Objectives[2]mission_Actors[36]ShowCone = False
Objectives[2]mission_Actors[36]Invincible = False
Objectives[2]mission_Actors[36]SetHealth = 200
Objectives[2]mission_Actors[36]DieFromHeadShot = True
Objectives[2]mission_Actors[36]CanExitVehicle = True
Objectives[2]mission_Actors[36]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[36]AlwaysFight = True
Objectives[2]mission_Actors[36]Seeing_Range = 30
Objectives[2]mission_Actors[36]Hearing_Range = 30
Objectives[2]mission_Actors[36]CombatMovement = Offensive
Objectives[2]mission_Actors[36]weapon = Pistol
Objectives[2]mission_Actors[36]Variation = Random
Objectives[2]mission_Actors[36]Task = 0
Objectives[2]mission_Actors[36]Task_Guard_Range = 5
Objectives[2]mission_Actors[36]Task_Stay_In_Range = True
Objectives[2]mission_Actors[36]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[36]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[36]Task_Scenario = NONE
Objectives[2]mission_Actors[37]Survive_Number = 0
Objectives[2]mission_Actors[37]Failed_Text = 
Objectives[2]mission_Actors[37]Remove_After = 198
Objectives[2]mission_Actors[37]positionX = 329,309
Objectives[2]mission_Actors[37]positionY = -2030,23
Objectives[2]mission_Actors[37]positionZ = 21,07761
Objectives[2]mission_Actors[37]Heading = 320
Objectives[2]mission_Actors[37]String_Name = g_m_y_mexgoon_03
Objectives[2]mission_Actors[37]Relationship_Group = Enemy1
Objectives[2]mission_Actors[37]AddBlip = False
Objectives[2]mission_Actors[37]ShowCone = False
Objectives[2]mission_Actors[37]Invincible = False
Objectives[2]mission_Actors[37]SetHealth = 200
Objectives[2]mission_Actors[37]DieFromHeadShot = True
Objectives[2]mission_Actors[37]CanExitVehicle = True
Objectives[2]mission_Actors[37]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[37]AlwaysFight = True
Objectives[2]mission_Actors[37]Seeing_Range = 30
Objectives[2]mission_Actors[37]Hearing_Range = 30
Objectives[2]mission_Actors[37]CombatMovement = Offensive
Objectives[2]mission_Actors[37]weapon = Pistol
Objectives[2]mission_Actors[37]Variation = Random
Objectives[2]mission_Actors[37]Task = 0
Objectives[2]mission_Actors[37]Task_Guard_Range = 5
Objectives[2]mission_Actors[37]Task_Stay_In_Range = True
Objectives[2]mission_Actors[37]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[37]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[37]Task_Scenario = NONE
Objectives[2]mission_Actors[38]Survive_Number = 0
Objectives[2]mission_Actors[38]Failed_Text = 
Objectives[2]mission_Actors[38]Remove_After = 199
Objectives[2]mission_Actors[38]positionX = 352,5418
Objectives[2]mission_Actors[38]positionY = -2074,691
Objectives[2]mission_Actors[38]positionZ = 21,28936
Objectives[2]mission_Actors[38]Heading = 320
Objectives[2]mission_Actors[38]String_Name = g_m_y_mexgoon_03
Objectives[2]mission_Actors[38]Relationship_Group = Enemy1
Objectives[2]mission_Actors[38]AddBlip = False
Objectives[2]mission_Actors[38]ShowCone = False
Objectives[2]mission_Actors[38]Invincible = False
Objectives[2]mission_Actors[38]SetHealth = 200
Objectives[2]mission_Actors[38]DieFromHeadShot = True
Objectives[2]mission_Actors[38]CanExitVehicle = True
Objectives[2]mission_Actors[38]CanFightArmedPedsWhenNotArmed = True
Objectives[2]mission_Actors[38]AlwaysFight = True
Objectives[2]mission_Actors[38]Seeing_Range = 30
Objectives[2]mission_Actors[38]Hearing_Range = 30
Objectives[2]mission_Actors[38]CombatMovement = Offensive
Objectives[2]mission_Actors[38]weapon = Pistol
Objectives[2]mission_Actors[38]Variation = Random
Objectives[2]mission_Actors[38]Task = 0
Objectives[2]mission_Actors[38]Task_Guard_Range = 5
Objectives[2]mission_Actors[38]Task_Stay_In_Range = True
Objectives[2]mission_Actors[38]Task_Enter_Vehicle_Seat_Position = -1
Objectives[2]mission_Actors[38]Task_Can_Exit_Vehicle = True
Objectives[2]mission_Actors[38]Task_Scenario = NONE
Objectives[2]mission_Vehicles = 6
Objectives[2]mission_Vehicles[0]positionX = 264,153
Objectives[2]mission_Vehicles[0]positionY = -2046,418
Objectives[2]mission_Vehicles[0]positionZ = 17,5998
Objectives[2]mission_Vehicles[0]Heading = 320,2044
Objectives[2]mission_Vehicles[0]Name = Cavalcade
Objectives[2]mission_Vehicles[0]Model = cavalcade2
Objectives[2]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[2]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[2]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[2]mission_Vehicles[0]HasPearlescent = False
Objectives[2]mission_Vehicles[0]Livery = 0
Objectives[2]mission_Vehicles[0]DirtLevel = 15
Objectives[2]mission_Vehicles[0]LockedForPlayer = False
Objectives[2]mission_Vehicles[0]Locked = False
Objectives[2]mission_Vehicles[0]Alarm = False
Objectives[2]mission_Vehicles[0]HotWired = False
Objectives[2]mission_Vehicles[0]Invincible = False
Objectives[2]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[2]mission_Vehicles[0]Remove_After = 0
Objectives[2]mission_Vehicles[0]Survive_Number = 0
Objectives[2]mission_Vehicles[0]Failed_Text = 
Objectives[2]mission_Vehicles[1]positionX = 317,8608
Objectives[2]mission_Vehicles[1]positionY = -2031,861
Objectives[2]mission_Vehicles[1]positionZ = 20,04294
Objectives[2]mission_Vehicles[1]Heading = 314,9557
Objectives[2]mission_Vehicles[1]Name = Blade
Objectives[2]mission_Vehicles[1]Model = blade
Objectives[2]mission_Vehicles[1]PrimaryColor = MetallicRaceYellow
Objectives[2]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[2]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[2]mission_Vehicles[1]HasPearlescent = False
Objectives[2]mission_Vehicles[1]Livery = 0
Objectives[2]mission_Vehicles[1]DirtLevel = 3
Objectives[2]mission_Vehicles[1]LockedForPlayer = False
Objectives[2]mission_Vehicles[1]Locked = False
Objectives[2]mission_Vehicles[1]Alarm = False
Objectives[2]mission_Vehicles[1]HotWired = False
Objectives[2]mission_Vehicles[1]Invincible = False
Objectives[2]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[2]mission_Vehicles[1]Remove_After = 199
Objectives[2]mission_Vehicles[1]Survive_Number = 0
Objectives[2]mission_Vehicles[1]Failed_Text = 
Objectives[2]mission_Vehicles[2]positionX = 325,447
Objectives[2]mission_Vehicles[2]positionY = -2025,698
Objectives[2]mission_Vehicles[2]positionZ = 20,33721
Objectives[2]mission_Vehicles[2]Heading = 314,8316
Objectives[2]mission_Vehicles[2]Name = Buccaneer
Objectives[2]mission_Vehicles[2]Model = buccaneer
Objectives[2]mission_Vehicles[2]PrimaryColor = MetallicRaceYellow
Objectives[2]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[2]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[2]mission_Vehicles[2]HasPearlescent = False
Objectives[2]mission_Vehicles[2]Livery = 0
Objectives[2]mission_Vehicles[2]DirtLevel = 3
Objectives[2]mission_Vehicles[2]LockedForPlayer = False
Objectives[2]mission_Vehicles[2]Locked = False
Objectives[2]mission_Vehicles[2]Alarm = False
Objectives[2]mission_Vehicles[2]HotWired = False
Objectives[2]mission_Vehicles[2]Invincible = False
Objectives[2]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[2]mission_Vehicles[2]Remove_After = 0
Objectives[2]mission_Vehicles[2]Survive_Number = 0
Objectives[2]mission_Vehicles[2]Failed_Text = 
Objectives[2]mission_Vehicles[3]positionX = 327,1431
Objectives[2]mission_Vehicles[3]positionY = -2040,922
Objectives[2]mission_Vehicles[3]positionZ = 20,45176
Objectives[2]mission_Vehicles[3]Heading = 144,9408
Objectives[2]mission_Vehicles[3]Name = Minivan - niest.
Objectives[2]mission_Vehicles[3]Model = minivan2
Objectives[2]mission_Vehicles[3]PrimaryColor = MetallicRaceYellow
Objectives[2]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[2]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[2]mission_Vehicles[3]HasPearlescent = False
Objectives[2]mission_Vehicles[3]Livery = -1
Objectives[2]mission_Vehicles[3]DirtLevel = 3
Objectives[2]mission_Vehicles[3]LockedForPlayer = False
Objectives[2]mission_Vehicles[3]Locked = False
Objectives[2]mission_Vehicles[3]Alarm = False
Objectives[2]mission_Vehicles[3]HotWired = False
Objectives[2]mission_Vehicles[3]Invincible = False
Objectives[2]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[2]mission_Vehicles[3]Remove_After = 199
Objectives[2]mission_Vehicles[3]Survive_Number = 0
Objectives[2]mission_Vehicles[3]Failed_Text = 
Objectives[2]mission_Vehicles[4]positionX = 327,7121
Objectives[2]mission_Vehicles[4]positionY = -2028,725
Objectives[2]mission_Vehicles[4]positionZ = 20,54653
Objectives[2]mission_Vehicles[4]Heading = 144,5604
Objectives[2]mission_Vehicles[4]Name = Youga
Objectives[2]mission_Vehicles[4]Model = youga
Objectives[2]mission_Vehicles[4]PrimaryColor = MetallicRaceYellow
Objectives[2]mission_Vehicles[4]SecondaryColor = PureWhite
Objectives[2]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[2]mission_Vehicles[4]HasPearlescent = False
Objectives[2]mission_Vehicles[4]Livery = 0
Objectives[2]mission_Vehicles[4]DirtLevel = 3
Objectives[2]mission_Vehicles[4]LockedForPlayer = False
Objectives[2]mission_Vehicles[4]Locked = False
Objectives[2]mission_Vehicles[4]Alarm = False
Objectives[2]mission_Vehicles[4]HotWired = False
Objectives[2]mission_Vehicles[4]Invincible = False
Objectives[2]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[2]mission_Vehicles[4]Remove_After = 199
Objectives[2]mission_Vehicles[4]Survive_Number = 0
Objectives[2]mission_Vehicles[4]Failed_Text = 
Objectives[2]mission_Vehicles[5]positionX = 332,1826
Objectives[2]mission_Vehicles[5]positionY = -2031,771
Objectives[2]mission_Vehicles[5]positionZ = 20,36304
Objectives[2]mission_Vehicles[5]Heading = 319,8247
Objectives[2]mission_Vehicles[5]Name = Buccaneer - niest.
Objectives[2]mission_Vehicles[5]Model = buccaneer2
Objectives[2]mission_Vehicles[5]PrimaryColor = MetallicRaceYellow
Objectives[2]mission_Vehicles[5]SecondaryColor = PureWhite
Objectives[2]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[2]mission_Vehicles[5]HasPearlescent = False
Objectives[2]mission_Vehicles[5]Livery = -1
Objectives[2]mission_Vehicles[5]DirtLevel = 3
Objectives[2]mission_Vehicles[5]LockedForPlayer = False
Objectives[2]mission_Vehicles[5]Locked = False
Objectives[2]mission_Vehicles[5]Alarm = False
Objectives[2]mission_Vehicles[5]HotWired = False
Objectives[2]mission_Vehicles[5]Invincible = False
Objectives[2]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[2]mission_Vehicles[5]Remove_After = 0
Objectives[2]mission_Vehicles[5]Survive_Number = 0
Objectives[2]mission_Vehicles[5]Failed_Text = 
Objectives[2]mission_Vehicles[5]NeededForActorsCount = 1
Objectives[2]mission_Vehicles[5]NeededForActorObjectiveNumber[0] = 4
Objectives[2]mission_Vehicles[5]NeededForActorIndex[0] = 0
Objectives[2]mission_Vehicles[5]NeededForActorTaskIndex[0] = 0
Objectives[2]mission_Vehicles[5]NeededForObjectivesCount = 1
Objectives[2]mission_Vehicles[5]NeededForVehicleObjectiveNumber[0] = 6
Objectives[2]mission_Vehicles[5]NeededForVehicleIndex[0] = 5
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Take out the ~r~Vagos.
Objectives[3]Text2 = 
Objectives[3]Type = Kill_Actors
Objectives[3]positionX = 304,5035
Objectives[3]positionY = -2004,653
Objectives[3]positionZ = 19,48464
Objectives[3]KillAll1 = True
Objectives[3]KillAll2 = False
Objectives[3]Kill_Actors_Add_Blips = True
Objectives[3]Kill_Actors_Add_Markers = False
Objectives[3]DropPickups = False
Objectives[3]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Check the ~y~Area.
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 1
Objectives[4]ColorR = 255
Objectives[4]ColorG = 255
Objectives[4]ColorB = 0
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 0
Objectives[4]IconColorA = 255
Objectives[4]positionX = 310,4222
Objectives[4]positionY = -2019,08
Objectives[4]positionZ = 19,34061
Objectives[4]Heading = 0
Objectives[4]Diameter = 2
Objectives[4]minimum_hight = 1
Objectives[4]maximum_hight = 10
Objectives[4]TriggerDistance = 15
Objectives[4]PlaySound = True
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = False
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 1
Objectives[4]mission_Actors[0]Survive_Number = 0
Objectives[4]mission_Actors[0]Failed_Text = 
Objectives[4]mission_Actors[0]Remove_After = 0
Objectives[4]mission_Actors[0]positionX = 341,2683
Objectives[4]mission_Actors[0]positionY = -2029,596
Objectives[4]mission_Actors[0]positionZ = 21,84726
Objectives[4]mission_Actors[0]Heading = 115
Objectives[4]mission_Actors[0]String_Name = ig_vagos_leader
Objectives[4]mission_Actors[0]Relationship_Group = Enemy2
Objectives[4]mission_Actors[0]AddBlip = False
Objectives[4]mission_Actors[0]ShowCone = False
Objectives[4]mission_Actors[0]Invincible = False
Objectives[4]mission_Actors[0]SetHealth = 400
Objectives[4]mission_Actors[0]DieFromHeadShot = True
Objectives[4]mission_Actors[0]CanExitVehicle = True
Objectives[4]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[0]AlwaysFight = True
Objectives[4]mission_Actors[0]Seeing_Range = 30
Objectives[4]mission_Actors[0]Hearing_Range = 30
Objectives[4]mission_Actors[0]CombatMovement = Offensive
Objectives[4]mission_Actors[0]weapon = Pistol
Objectives[4]mission_Actors[0]Variation = Default
Objectives[4]mission_Actors[0]Task = 99
Objectives[4]mission_Actors[0]Task_Guard_Range = 5
Objectives[4]mission_Actors[0]Task_Stay_In_Range = True
Objectives[4]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[0]Task_Scenario = NONE
Objectives[4]mission_Actors[0]Task_List_Count = 14
Objectives[4]mission_Actors[0]Task_Repeat = False
Objectives[4]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[4]mission_Actors[0]Task_List[0]PositionX = 331,5199
Objectives[4]mission_Actors[0]Task_List[0]PositionY = -2032,32
Objectives[4]mission_Actors[0]Task_List[0]PositionZ = 20,59954
Objectives[4]mission_Actors[0]Task_List[0]Speed = 3,5
Objectives[4]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[4]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[4]mission_Actors[0]Task_List[1]Type = Drive
Objectives[4]mission_Actors[0]Task_List[1]PositionX = 316,4361
Objectives[4]mission_Actors[0]Task_List[1]PositionY = -1984,19
Objectives[4]mission_Actors[0]Task_List[1]PositionZ = 22,07159
Objectives[4]mission_Actors[0]Task_List[1]Speed = 70
Objectives[4]mission_Actors[0]Task_List[1]StopBeforeVehicles = True
Objectives[4]mission_Actors[0]Task_List[1]StopBeforeActors = True
Objectives[4]mission_Actors[0]Task_List[1]AvoidVehicles = True
Objectives[4]mission_Actors[0]Task_List[1]AvoidEmptyVehicles = False
Objectives[4]mission_Actors[0]Task_List[1]AvoidActors = False
Objectives[4]mission_Actors[0]Task_List[1]AvoidObjects = True
Objectives[4]mission_Actors[0]Task_List[1]StopAtLights = True
Objectives[4]mission_Actors[0]Task_List[1]UseBlinkers = True
Objectives[4]mission_Actors[0]Task_List[1]AllowGoingWrongWay = False
Objectives[4]mission_Actors[0]Task_List[1]Reverse = False
Objectives[4]mission_Actors[0]Task_List[1]TakeShortestPath = False
Objectives[4]mission_Actors[0]Task_List[1]IgnoreRoads = False
Objectives[4]mission_Actors[0]Task_List[1]IgnoreAllPathing = False
Objectives[4]mission_Actors[0]Task_List[1]AvoidHighWays = False
Objectives[4]mission_Actors[0]Task_List[2]Type = Drive
Objectives[4]mission_Actors[0]Task_List[2]PositionX = 337,466
Objectives[4]mission_Actors[0]Task_List[2]PositionY = -1958,548
Objectives[4]mission_Actors[0]Task_List[2]PositionZ = 23,92246
Objectives[4]mission_Actors[0]Task_List[2]Speed = 70
Objectives[4]mission_Actors[0]Task_List[2]StopBeforeVehicles = True
Objectives[4]mission_Actors[0]Task_List[2]StopBeforeActors = True
Objectives[4]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[4]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = False
Objectives[4]mission_Actors[0]Task_List[2]AvoidActors = False
Objectives[4]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[4]mission_Actors[0]Task_List[2]StopAtLights = True
Objectives[4]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[4]mission_Actors[0]Task_List[2]AllowGoingWrongWay = False
Objectives[4]mission_Actors[0]Task_List[2]Reverse = False
Objectives[4]mission_Actors[0]Task_List[2]TakeShortestPath = False
Objectives[4]mission_Actors[0]Task_List[2]IgnoreRoads = False
Objectives[4]mission_Actors[0]Task_List[2]IgnoreAllPathing = False
Objectives[4]mission_Actors[0]Task_List[2]AvoidHighWays = False
Objectives[4]mission_Actors[0]Task_List[3]Type = Drive
Objectives[4]mission_Actors[0]Task_List[3]PositionX = 398,5309
Objectives[4]mission_Actors[0]Task_List[3]PositionY = -1980,174
Objectives[4]mission_Actors[0]Task_List[3]PositionZ = 23,05631
Objectives[4]mission_Actors[0]Task_List[3]Speed = 70
Objectives[4]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[4]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[4]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[4]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = False
Objectives[4]mission_Actors[0]Task_List[3]AvoidActors = False
Objectives[4]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[4]mission_Actors[0]Task_List[3]StopAtLights = True
Objectives[4]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[4]mission_Actors[0]Task_List[3]AllowGoingWrongWay = False
Objectives[4]mission_Actors[0]Task_List[3]Reverse = False
Objectives[4]mission_Actors[0]Task_List[3]TakeShortestPath = False
Objectives[4]mission_Actors[0]Task_List[3]IgnoreRoads = False
Objectives[4]mission_Actors[0]Task_List[3]IgnoreAllPathing = False
Objectives[4]mission_Actors[0]Task_List[3]AvoidHighWays = False
Objectives[4]mission_Actors[0]Task_List[4]Type = Drive
Objectives[4]mission_Actors[0]Task_List[4]PositionX = 408,3051
Objectives[4]mission_Actors[0]Task_List[4]PositionY = -1992,487
Objectives[4]mission_Actors[0]Task_List[4]PositionZ = 22,62038
Objectives[4]mission_Actors[0]Task_List[4]Speed = 70
Objectives[4]mission_Actors[0]Task_List[4]StopBeforeVehicles = False
Objectives[4]mission_Actors[0]Task_List[4]StopBeforeActors = False
Objectives[4]mission_Actors[0]Task_List[4]AvoidVehicles = True
Objectives[4]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = False
Objectives[4]mission_Actors[0]Task_List[4]AvoidActors = False
Objectives[4]mission_Actors[0]Task_List[4]AvoidObjects = True
Objectives[4]mission_Actors[0]Task_List[4]StopAtLights = True
Objectives[4]mission_Actors[0]Task_List[4]UseBlinkers = True
Objectives[4]mission_Actors[0]Task_List[4]AllowGoingWrongWay = False
Objectives[4]mission_Actors[0]Task_List[4]Reverse = False
Objectives[4]mission_Actors[0]Task_List[4]TakeShortestPath = False
Objectives[4]mission_Actors[0]Task_List[4]IgnoreRoads = False
Objectives[4]mission_Actors[0]Task_List[4]IgnoreAllPathing = False
Objectives[4]mission_Actors[0]Task_List[4]AvoidHighWays = False
Objectives[4]mission_Actors[0]Task_List[5]Type = Drive
Objectives[4]mission_Actors[0]Task_List[5]PositionX = 435,9947
Objectives[4]mission_Actors[0]Task_List[5]PositionY = -2018,639
Objectives[4]mission_Actors[0]Task_List[5]PositionZ = 22,78848
Objectives[4]mission_Actors[0]Task_List[5]Speed = 70
Objectives[4]mission_Actors[0]Task_List[5]StopBeforeVehicles = False
Objectives[4]mission_Actors[0]Task_List[5]StopBeforeActors = False
Objectives[4]mission_Actors[0]Task_List[5]AvoidVehicles = True
Objectives[4]mission_Actors[0]Task_List[5]AvoidEmptyVehicles = False
Objectives[4]mission_Actors[0]Task_List[5]AvoidActors = False
Objectives[4]mission_Actors[0]Task_List[5]AvoidObjects = True
Objectives[4]mission_Actors[0]Task_List[5]StopAtLights = True
Objectives[4]mission_Actors[0]Task_List[5]UseBlinkers = True
Objectives[4]mission_Actors[0]Task_List[5]AllowGoingWrongWay = False
Objectives[4]mission_Actors[0]Task_List[5]Reverse = False
Objectives[4]mission_Actors[0]Task_List[5]TakeShortestPath = False
Objectives[4]mission_Actors[0]Task_List[5]IgnoreRoads = False
Objectives[4]mission_Actors[0]Task_List[5]IgnoreAllPathing = False
Objectives[4]mission_Actors[0]Task_List[5]AvoidHighWays = False
Objectives[4]mission_Actors[0]Task_List[6]Type = Drive
Objectives[4]mission_Actors[0]Task_List[6]PositionX = 491,5294
Objectives[4]mission_Actors[0]Task_List[6]PositionY = -2065,712
Objectives[4]mission_Actors[0]Task_List[6]PositionZ = 24,69321
Objectives[4]mission_Actors[0]Task_List[6]Speed = 70
Objectives[4]mission_Actors[0]Task_List[6]StopBeforeVehicles = False
Objectives[4]mission_Actors[0]Task_List[6]StopBeforeActors = False
Objectives[4]mission_Actors[0]Task_List[6]AvoidVehicles = True
Objectives[4]mission_Actors[0]Task_List[6]AvoidEmptyVehicles = False
Objectives[4]mission_Actors[0]Task_List[6]AvoidActors = False
Objectives[4]mission_Actors[0]Task_List[6]AvoidObjects = True
Objectives[4]mission_Actors[0]Task_List[6]StopAtLights = True
Objectives[4]mission_Actors[0]Task_List[6]UseBlinkers = True
Objectives[4]mission_Actors[0]Task_List[6]AllowGoingWrongWay = False
Objectives[4]mission_Actors[0]Task_List[6]Reverse = False
Objectives[4]mission_Actors[0]Task_List[6]TakeShortestPath = False
Objectives[4]mission_Actors[0]Task_List[6]IgnoreRoads = False
Objectives[4]mission_Actors[0]Task_List[6]IgnoreAllPathing = False
Objectives[4]mission_Actors[0]Task_List[6]AvoidHighWays = False
Objectives[4]mission_Actors[0]Task_List[7]Type = Drive
Objectives[4]mission_Actors[0]Task_List[7]PositionX = 551,8191
Objectives[4]mission_Actors[0]Task_List[7]PositionY = -2050,842
Objectives[4]mission_Actors[0]Task_List[7]PositionZ = 28,48375
Objectives[4]mission_Actors[0]Task_List[7]Speed = 70
Objectives[4]mission_Actors[0]Task_List[7]StopBeforeVehicles = False
Objectives[4]mission_Actors[0]Task_List[7]StopBeforeActors = False
Objectives[4]mission_Actors[0]Task_List[7]AvoidVehicles = True
Objectives[4]mission_Actors[0]Task_List[7]AvoidEmptyVehicles = False
Objectives[4]mission_Actors[0]Task_List[7]AvoidActors = False
Objectives[4]mission_Actors[0]Task_List[7]AvoidObjects = True
Objectives[4]mission_Actors[0]Task_List[7]StopAtLights = True
Objectives[4]mission_Actors[0]Task_List[7]UseBlinkers = True
Objectives[4]mission_Actors[0]Task_List[7]AllowGoingWrongWay = False
Objectives[4]mission_Actors[0]Task_List[7]Reverse = False
Objectives[4]mission_Actors[0]Task_List[7]TakeShortestPath = False
Objectives[4]mission_Actors[0]Task_List[7]IgnoreRoads = False
Objectives[4]mission_Actors[0]Task_List[7]IgnoreAllPathing = False
Objectives[4]mission_Actors[0]Task_List[7]AvoidHighWays = False
Objectives[4]mission_Actors[0]Task_List[8]Type = Drive
Objectives[4]mission_Actors[0]Task_List[8]PositionX = 648,7289
Objectives[4]mission_Actors[0]Task_List[8]PositionY = -2056,929
Objectives[4]mission_Actors[0]Task_List[8]PositionZ = 28,83455
Objectives[4]mission_Actors[0]Task_List[8]Speed = 70
Objectives[4]mission_Actors[0]Task_List[8]StopBeforeVehicles = False
Objectives[4]mission_Actors[0]Task_List[8]StopBeforeActors = False
Objectives[4]mission_Actors[0]Task_List[8]AvoidVehicles = True
Objectives[4]mission_Actors[0]Task_List[8]AvoidEmptyVehicles = False
Objectives[4]mission_Actors[0]Task_List[8]AvoidActors = False
Objectives[4]mission_Actors[0]Task_List[8]AvoidObjects = True
Objectives[4]mission_Actors[0]Task_List[8]StopAtLights = True
Objectives[4]mission_Actors[0]Task_List[8]UseBlinkers = True
Objectives[4]mission_Actors[0]Task_List[8]AllowGoingWrongWay = False
Objectives[4]mission_Actors[0]Task_List[8]Reverse = False
Objectives[4]mission_Actors[0]Task_List[8]TakeShortestPath = False
Objectives[4]mission_Actors[0]Task_List[8]IgnoreRoads = False
Objectives[4]mission_Actors[0]Task_List[8]IgnoreAllPathing = False
Objectives[4]mission_Actors[0]Task_List[8]AvoidHighWays = False
Objectives[4]mission_Actors[0]Task_List[9]Type = Drive
Objectives[4]mission_Actors[0]Task_List[9]PositionX = 742,1331
Objectives[4]mission_Actors[0]Task_List[9]PositionY = -2064,943
Objectives[4]mission_Actors[0]Task_List[9]PositionZ = 28,81502
Objectives[4]mission_Actors[0]Task_List[9]Speed = 70
Objectives[4]mission_Actors[0]Task_List[9]StopBeforeVehicles = False
Objectives[4]mission_Actors[0]Task_List[9]StopBeforeActors = False
Objectives[4]mission_Actors[0]Task_List[9]AvoidVehicles = True
Objectives[4]mission_Actors[0]Task_List[9]AvoidEmptyVehicles = False
Objectives[4]mission_Actors[0]Task_List[9]AvoidActors = False
Objectives[4]mission_Actors[0]Task_List[9]AvoidObjects = True
Objectives[4]mission_Actors[0]Task_List[9]StopAtLights = True
Objectives[4]mission_Actors[0]Task_List[9]UseBlinkers = True
Objectives[4]mission_Actors[0]Task_List[9]AllowGoingWrongWay = False
Objectives[4]mission_Actors[0]Task_List[9]Reverse = False
Objectives[4]mission_Actors[0]Task_List[9]TakeShortestPath = False
Objectives[4]mission_Actors[0]Task_List[9]IgnoreRoads = False
Objectives[4]mission_Actors[0]Task_List[9]IgnoreAllPathing = False
Objectives[4]mission_Actors[0]Task_List[9]AvoidHighWays = False
Objectives[4]mission_Actors[0]Task_List[10]Type = Drive
Objectives[4]mission_Actors[0]Task_List[10]PositionX = 851,8336
Objectives[4]mission_Actors[0]Task_List[10]PositionY = -2077,696
Objectives[4]mission_Actors[0]Task_List[10]PositionZ = 29,64487
Objectives[4]mission_Actors[0]Task_List[10]Speed = 70
Objectives[4]mission_Actors[0]Task_List[10]StopBeforeVehicles = False
Objectives[4]mission_Actors[0]Task_List[10]StopBeforeActors = False
Objectives[4]mission_Actors[0]Task_List[10]AvoidVehicles = True
Objectives[4]mission_Actors[0]Task_List[10]AvoidEmptyVehicles = False
Objectives[4]mission_Actors[0]Task_List[10]AvoidActors = False
Objectives[4]mission_Actors[0]Task_List[10]AvoidObjects = True
Objectives[4]mission_Actors[0]Task_List[10]StopAtLights = True
Objectives[4]mission_Actors[0]Task_List[10]UseBlinkers = True
Objectives[4]mission_Actors[0]Task_List[10]AllowGoingWrongWay = False
Objectives[4]mission_Actors[0]Task_List[10]Reverse = False
Objectives[4]mission_Actors[0]Task_List[10]TakeShortestPath = False
Objectives[4]mission_Actors[0]Task_List[10]IgnoreRoads = False
Objectives[4]mission_Actors[0]Task_List[10]IgnoreAllPathing = False
Objectives[4]mission_Actors[0]Task_List[10]AvoidHighWays = False
Objectives[4]mission_Actors[0]Task_List[11]Type = Drive
Objectives[4]mission_Actors[0]Task_List[11]PositionX = 913,4741
Objectives[4]mission_Actors[0]Task_List[11]PositionY = -2086,047
Objectives[4]mission_Actors[0]Task_List[11]PositionZ = 30,0778
Objectives[4]mission_Actors[0]Task_List[11]Speed = 70
Objectives[4]mission_Actors[0]Task_List[11]StopBeforeVehicles = False
Objectives[4]mission_Actors[0]Task_List[11]StopBeforeActors = False
Objectives[4]mission_Actors[0]Task_List[11]AvoidVehicles = True
Objectives[4]mission_Actors[0]Task_List[11]AvoidEmptyVehicles = False
Objectives[4]mission_Actors[0]Task_List[11]AvoidActors = False
Objectives[4]mission_Actors[0]Task_List[11]AvoidObjects = True
Objectives[4]mission_Actors[0]Task_List[11]StopAtLights = True
Objectives[4]mission_Actors[0]Task_List[11]UseBlinkers = True
Objectives[4]mission_Actors[0]Task_List[11]AllowGoingWrongWay = False
Objectives[4]mission_Actors[0]Task_List[11]Reverse = False
Objectives[4]mission_Actors[0]Task_List[11]TakeShortestPath = False
Objectives[4]mission_Actors[0]Task_List[11]IgnoreRoads = False
Objectives[4]mission_Actors[0]Task_List[11]IgnoreAllPathing = False
Objectives[4]mission_Actors[0]Task_List[11]AvoidHighWays = False
Objectives[4]mission_Actors[0]Task_List[12]Type = Drive
Objectives[4]mission_Actors[0]Task_List[12]PositionX = 945,3325
Objectives[4]mission_Actors[0]Task_List[12]PositionY = -2065,118
Objectives[4]mission_Actors[0]Task_List[12]PositionZ = 29,62001
Objectives[4]mission_Actors[0]Task_List[12]Speed = 70
Objectives[4]mission_Actors[0]Task_List[12]StopBeforeVehicles = False
Objectives[4]mission_Actors[0]Task_List[12]StopBeforeActors = False
Objectives[4]mission_Actors[0]Task_List[12]AvoidVehicles = True
Objectives[4]mission_Actors[0]Task_List[12]AvoidEmptyVehicles = False
Objectives[4]mission_Actors[0]Task_List[12]AvoidActors = False
Objectives[4]mission_Actors[0]Task_List[12]AvoidObjects = True
Objectives[4]mission_Actors[0]Task_List[12]StopAtLights = True
Objectives[4]mission_Actors[0]Task_List[12]UseBlinkers = True
Objectives[4]mission_Actors[0]Task_List[12]AllowGoingWrongWay = False
Objectives[4]mission_Actors[0]Task_List[12]Reverse = False
Objectives[4]mission_Actors[0]Task_List[12]TakeShortestPath = False
Objectives[4]mission_Actors[0]Task_List[12]IgnoreRoads = False
Objectives[4]mission_Actors[0]Task_List[12]IgnoreAllPathing = False
Objectives[4]mission_Actors[0]Task_List[12]AvoidHighWays = False
Objectives[4]mission_Actors[0]Task_List[13]Type = Drive
Objectives[4]mission_Actors[0]Task_List[13]PositionX = 940,9584
Objectives[4]mission_Actors[0]Task_List[13]PositionY = -2044,699
Objectives[4]mission_Actors[0]Task_List[13]PositionZ = 29,56505
Objectives[4]mission_Actors[0]Task_List[13]Speed = 70
Objectives[4]mission_Actors[0]Task_List[13]StopBeforeVehicles = False
Objectives[4]mission_Actors[0]Task_List[13]StopBeforeActors = False
Objectives[4]mission_Actors[0]Task_List[13]AvoidVehicles = True
Objectives[4]mission_Actors[0]Task_List[13]AvoidEmptyVehicles = False
Objectives[4]mission_Actors[0]Task_List[13]AvoidActors = False
Objectives[4]mission_Actors[0]Task_List[13]AvoidObjects = True
Objectives[4]mission_Actors[0]Task_List[13]StopAtLights = True
Objectives[4]mission_Actors[0]Task_List[13]UseBlinkers = True
Objectives[4]mission_Actors[0]Task_List[13]AllowGoingWrongWay = False
Objectives[4]mission_Actors[0]Task_List[13]Reverse = False
Objectives[4]mission_Actors[0]Task_List[13]TakeShortestPath = False
Objectives[4]mission_Actors[0]Task_List[13]IgnoreRoads = False
Objectives[4]mission_Actors[0]Task_List[13]IgnoreAllPathing = False
Objectives[4]mission_Actors[0]Task_List[13]AvoidHighWays = False
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Take out the ~r~vagos leader.
Objectives[5]Text2 = 
Objectives[5]Type = Kill_Actors
Objectives[5]positionX = 301,7014
Objectives[5]positionY = -2012
Objectives[5]positionZ = 19,08939
Objectives[5]KillAll1 = False
Objectives[5]KillAll2 = True
Objectives[5]Kill_Actors_Add_Blips = True
Objectives[5]Kill_Actors_Add_Markers = False
Objectives[5]DropPickups = False
Objectives[5]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = Deliver the lowrider to the ~y~Agency.
Objectives[6]Text2 = 
Objectives[6]Text3 = 
Objectives[6]Failed_Text = 
Objectives[6]Type = Checkpoint
Objectives[6]Checkpoint_Type = 45
Objectives[6]Reserved = 1
Objectives[6]ColorR = 255
Objectives[6]ColorG = 255
Objectives[6]ColorB = 0
Objectives[6]ColorA = 255
Objectives[6]IconColorR = 255
Objectives[6]IconColorG = 255
Objectives[6]IconColorB = 0
Objectives[6]IconColorA = 255
Objectives[6]positionX = -618,611
Objectives[6]positionY = -738,1369
Objectives[6]positionZ = 26,77656
Objectives[6]Heading = 115
Objectives[6]Diameter = 2
Objectives[6]minimum_hight = 1
Objectives[6]maximum_hight = 10
Objectives[6]TriggerDistance = 2,5
Objectives[6]PlaySound = True
Objectives[6]LoseWanted = False
Objectives[6]Stop_Vehicle = True
Objectives[6]DeliverVehicleOnly = True
Objectives[6]DeliverTrailor = False
Objectives[6]DeliverTowTruck = False
Objectives[6]DeliverVehicleCargobob = False
Objectives[6]DeliverPropCargobob = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

